5th Level Spells
5th level illusion
Casting Time: 1 Action
Range: Self (45 ft. cube)
Components: S, M (two copper tokens, which are consumed if no creature fails their saving throw)
A wave of vertigo erupts from your hands as the world bends, spins, and collapses in the minds of your enemies. Choose any number of creatures within range. Target creatures must succeed on an Intelligence saving throw, or else fall prone and slide 20 ft. in a straight line in a direction of your choice. If the target would fall off a ledge as a result of this movement, it can make a Strength or Dexterity saving throw to prevent itself from falling and end the movement.