Combat Art: Fading Swipe
A favorite of the fencers of the Samuelson college, its common use belies its primal origin. This technique was developed by observing and imitating the movements of agile predators targeting larger prey. Their skeletal system and musculature enabled them to twist their bodies backwards at the moment of striking, far exceeding their prey’s reaction speeds. In this way, they could kite and wittle down their target’s stamina whilst preserving their own. Users of such a technique telegraph their fragility. Be relentless and overwhelm them with powerful strikes.
Weapon Type: 1 light melee weapon or a melee weapon wielded in 1 hand, must deal piercing or slashing
When you make a weapon attack, you can remove your ability modifier to the damage you would deal on a hit to move up to 10 ft. in a straight line after your weapon attack without expending movement nor triggering opportunity attacks from the target creature. You must end this movement on a space not adjacent to the target creature. You cannot use this ability if you are prone or your movement speed has been reduced to 0.
Medium humanoid (any race), any alignment
Armor Class 15 (studded leather armor)
Hit Points 36 (8d8)
Speed 35 ft.
|11 (+0)||16 (+3)||10 (+0)||11 (+0)||15 (+2)||11 (+0)|
Saving Throws Dex +5
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 2 (450 XP)
Evasion. When the samuelson fencer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Fading Swipe. When the samuelson fencer makes a Rapier attack using its Action, it can augment that attack by removing its ability modifier to damage it would deal on a hit to move up to 10 ft. in a straight line after the attack without expending movement nor triggering opportunity attacks from the target. It must end this movement on a space not adjacent to the target. It cannot use this ability if it is prone or its movement speed is reduced to 0.
Multiattack. The fencer makes two rapier attacks.
Rapier. Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage.
Parry. The fencer adds 2 to its AC against one melee attack that would hit it. To do so, the fencer must see the attacker and be wielding a melee weapon.